Early Stage — Actively Looking for Help

We're Building Livingston Into a Game.

Everything on this site so far is words: the problem, the solution, the roadmap. The Livingston Game is our answer to the feedback that words alone don't land — a way to actually see Intecracy and EcoEconomy play out, instead of reading about them.

  • What is it?

    A recreation of Livingston — real streets and buildings, pulled from OpenStreetMap data — inside a game engine, built to let players experience what changes when a town runs on Intecracy and EcoEconomy: local repair over disposal, spending that stays circulating instead of leaking out, green energy generation feeding back into the local system.

    It's the same idea as Stage 4 of the EcoEconomy roadmap — the "Intecracy Simulation Engine," testing real policy against real town-level data — built as something people can actually play, not just a backend model.

  • How far along is it?

    Real, but early. OpenStreetMap data for Livingston has been imported, and building geometry and materials are actively being worked on in Unreal Engine. It's well past a concept sketch — but still a long way from anything playable. We'd rather say that plainly than oversell it.

  • Why build this at all?

    Because it self-promotes in a way a webpage can't. Once there's something to actually play, showing someone what EcoEconomy does is far more convincing than explaining it — and it gives people a reason to come back and check progress, instead of reading once and forgetting.

  • How can I help?

    We're actively looking for a developer to help build it — Unreal Engine experience welcome, but a willingness to learn alongside the project counts for a lot too. Get in touch and we'll show you exactly where things stand.

    Get in touch · info@ecoeconomy.org